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Concept Design

This section presents my concept design work, focusing on visual development and worldbuilding across sci-fi and stylized settings.

 

The work explores form, function, and narrative through iterative design, translating ideas into cohesive visual languages.

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NO RAIL

Norail is a sci-fi third-person shooter developed as my capstone project in the MEAE program at the University of Utah. In this project, I take on the role of Concept Artist and Art Director, while also contributing to environment art and material development, shaping the visual direction and worldbuilding across the project.

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