Shenes Raint
This project is my current capstone at the University of Utah’s MEAE program, where I serve as the Concept Designer and Art Director. It’s a sci-fi third-person shooter exploring immersive environments and character design.

The following assets were created for our NoRail project, a post-apocalyptic sci-fi roguelike survival game.
Due to production constraints and team scale, I was responsible for both the concept development and final 3D modeling of these in-game assets. The focus was to establish a cohesive industrial sci-fi visual language that supports gameplay clarity while reinforcing the harsh survival atmosphere of the world.
Each piece was designed with practicality and modularity in mind, balancing visual storytelling with functional readability within the game environment.






























